If you’re looking for a visually impressive adventure with interesting puzzles, realistic physics and a dark narrative, it’s all here in Atari’s
Alone in the Dark. Problem is, it also comes with awkward control and uninspiring combat. Loosely based on the
Alone in the Dark computer and video game series dating back to 1992, the latest interactive thriller stars investigator Edward Carnby who awakens in a collapsing building in New York City surrounded by thugs who want to dispose of him. Through exploration, puzzle-solving and combat, Carnby must survive long enough to make his way to Central Park, unravel a dark secret and destroy creatures that vow to protect it.
The game’s cinematic presentation—high-definition characters, authentic-looking fire and dramatic camera movements and movie-like effects such as slow motion jumps across deep chasms—are impressive. Real-world physics also come into play as you pull desks out of the way, use fire extinguishers to bash down locked doors or swing on a cable along the side of a burning building. But Carnby can be difficult to maneuver, partly because of an awkward button layout and also because you’re forced to switch perspectives, such as third-person to first-person while going from melee combat to firing mode. Driving vehicles is even more frustrating because of poor handling.
While interesting at first, fighting against the game’s creatures also takes a back seat to beautiful indoor and outdoor environments and clever puzzle-solving. Instead of your gun—which will only temporarily stun rather than kill the enemies—you’ll have to use your inventory items and the environment to create deadly attacks. These shortcomings are too bad because fans of the franchise have long awaited this highly publicized sequel, but might be disappointed once they lay their hands on it.